Friday 28 March 2014

P2 Ideas Feedback

For my first idea I had a bad mouth talking Dog that didn't like his owner and was going to be plastacine stop motion animation, and from the feedback everyone liked the Rob the Dog idea which is the one that I felt most confident with doing. From the feedback they said that they really like the concept of the idea that there isn't many shows that concentrate on a bad mouth talking dog and they really loved the style of the show that it was going to be stop motion animation like Wallace and Gromit. For my second idea I had a children's TV program about a Alien crash landing on earth. The alien wouldn't know anything about earth so he would get children to teach him about earth and things that live on earth, and it would be 2D animated. From the feedback they said that they liked the idea of educating the children through a alien and that it is a good idea for toddlers who are just about to start school. I also think that this idea would work well as the alien being a puppet and going round schools and asking children about Earth. My third idea is a Lego stop motion web series that would take the mick out of pop culture, movies and TV. From the feedback they said it would work really well as a web series and each episode have different things to take the mick out of, but compared to the other ideas they didn't like this one as much and thought it was the weakest

Thursday 27 March 2014

P2 Developing Your Character



















Sketches of Rob The Dog 















I drew Rob the Dog in the style of Gromit from Wallace and Gromit and the colours of Scooby Doo. I sketched a few designs and different positions for Rob but I like the position of him sitting down the most. I tried drawing him and coloring him in on the computer but I don't really like the look of him or feel or prefer the hand drawn design a lot more, but the computer design might just need some adjusting to fit the hand drawn approach.


I did two different styles for Rob The Dog on the computer one really solid and smooth and the other one really sketchy and I really like the sketchy one a lot more and I think it would look better animated with a sketchy style, slightly like Roobarb and Custard








Monday 24 March 2014

Trends in Animation

The most successful animated films at the box office in the past few years have mostly been sequels and they have all been 3D computer animated and are all rated U or PG. Big companies like Pixar and Dream Works are always creating films every 2 or 3 years and they make them intending to make several sequels from them and create a franchise so they can make more money, they are also intended for children and families so like U and PG they do this to so they don't restrict the age genre so anyone can watch it and they usually include a few adult related jokes. All animated films nowadays are intended for kids and families you don't see many over 15 rated animated films, animated TV and Web Series are intended and aimed at Teens and Young Adults.
Animated TV series nowadays have a mixture of ones aimed at kids and ones aimed at Teens and Young Adults. I would say that the most sucessful Animated Shows these days are aimed at Teens and Young Adults they are very long lasting and have been on for years like South Park and Family Guy. Cartoon Network are the main source of young and teen cartoons the most successful ones are 2D animated with 3D backgrounds and I would say very odd and abstract, they are driven by character, key events and have no really long length story they all tell a story in one single episode.
The most successful web videos and series on youtube and other websites are short, simple, catchy and are easy to re-watchable and easy just to watch again and again and not get bored and should be memorable.

Tuesday 18 March 2014

Character Analysis



Shapes In Character Design


























Character Design

'Character design is the combination of physical traits and narrative'
Narrative/Storyline defines personality, give context (genre, location, setting) therefore has to feed into look and design of character. The face is the primary channel to express emotion (- a reason for the many large headed characters, It gives more room for emotion on the face) A lot can also be said through the character with their posture and body language, this allows for personality traits ti be identifiable in silhouette.

Solarski states that how a character carries their physical weight can tell us about their personality, which body part they lead with is important.
A hero leads with their chest
A character that leads with their pelvis are quite laid back and lazy
If a character leads with their head they are intelligent
A character that leads with there knees they are a coward

Cuddy states that power and dominance revolves around expanding.
Weakness: Cower up and make yourself small
Power: Expand and take up space
Shaggy leads with is knees which shows that he's cowardly

Tintin leads with his head which shows he's intellegent

Superman leads with his chest which shows he's heroic 
These cartoons characters have recognisable silhouettes and you can tell who they are quite quickly 





Friday 7 March 2014

P2 Animation Products Research

FILM
Toy Story
Year of Release: 1995
Which Company Made It: Pixar Animation Studio
Who Directed It: John Lasseter
Animation Style: Computer Animated (First Ever Computer Animated Feature Film)
Target Audience: Everyone
Purpose of The Animation: Is to entertain people and to look after your Toys.
What You Like About It: Toy Story is a fantastic film that results in my childhood and probably most people my age. I would watch it constantly when I was little, Its a film that you can watch over and over again and you don't get bored of it. You really fell for the characters and what there going through (Especially In Toy Story 3), and its a film that everyone should see.




SHORT
Wallace and Gromit - The Wrong Trousers
Year of Release: 1993
Which Company Made It: Aardman Animation
Who Directed It: Nick Park
Animation Style: Stop Motion Animation and Clay Animation
Target Audience: Everyone
Purpose of The Animation: To entertain people
What You Like About It: I love Wallace and Gromit I love the style of it and the jokes and the stories great too. But mostly I like Wallace and Gromit cause of the style of it and how its animated








TV SERIES
Robot Chicken
Year of Release: Started in 2005
Which Company Made It: ShadowMachine Films and Stoopid Monkey
Who Created It: Seth Green and Matthew Senreich
Animation Style: Stop Motion Animation
Target Audience: Teens and Adults
Purpose of The Animation: To entertain, make people laugh and take the mick out of pop culture.
What You Like About It: I like the comedy of it and the jokes and how they take the mick out of tv programs, films and celebrities. Plus every episode is different with new jokes and mick takes.

WEB SERIES

Year of Release: 2013
Who Made It: Forrest Whaley (ForrestFire101)
Who Directed It: Forrest Whaley
Animation Style: Stop Motion Animation, Lego Stop Motion
Target Audience: Teens
Purpose of The Animation: To entertain people while making jokes about The Justice League and Robin
What You Like About It: I like the comedy of his videos and Lego Animation

MUSIC VIDEO

 Year of Release: 2010
Who Created It: Gorillaz
Animation Style: Computer Generated and 2D Animation
Target Audience: Teens and maybe Adults but mainly People who like the Gorillaz
Purpose of Animation: To promote Gorillaz music and to promote the song.
What I Like About it: I like the mixture of Cgi and 2D Animation in the video and I really like the song.

ADVERT

Year of Release: 2013
Which Company Made It: Aardman
Who Directed It: Danny Capozzi
Animation Style: Clay Animation, Stop Motion Animation
Target Audience: Adults, people who have had a accident
Purpose of The Animation: To inform people about National Accident Helpline and claiming compensation
What You Like About It: I love Aardmans style and its really noticeable that its them.


YEAH BOI Animation



I created a egg like character in Photo Shop drawing all its lim's on different layers so we could move them in premier, we also created several different mouth movements so it would look like he was saying yeah boy. I then imported the photo sop file into premier and put a track over the file of a guy saying yeah boy. I then moved all the different mouth layers and put them in order so it looked like the egg guy was saying yeah boy. I also made his little arm move a little.

Wednesday 5 March 2014

Rotoscoping and Making an Animated Gif

For the rotoscoping I recorded a video of Me doing a few moves then imported it into photoshop. I then started off with the first frame and added a layer above it and sketched over myself, I then carried on with this for every key frame where I did some big bits of movement so this was around every two frames. After I had done this I copied the frames and adjust them so that It would play backwards I then added this on the end so that it would go forwards the backwards.






MAKING A GIF


I Imported the selected file from the blog and opened it into photoshop. I then changed the layer out too Window then Timeline and copied the image several times and adjusted the layers each frame to make the rocket, lettering and numbers move.










Video Gif
For the video gif I imported the video into photoshop and set a starting and ending point and just speed it up to make Henderson run faster but i would of liked to copy the frames and make him go backwards.
Image and Text Gif
I imported several images into photoshop and made them run for 0.5 seconds each and added text over the top.